A BIT ABOUT ME
I’m Meghann. A UX designer from Colorado with a love of visual storytelling.
Creativity has always been a passion for me. But creativity with a purpose? That’s a calling. That’s how I found myself in the world of UX.
Before plunging into UX, I specialized in surfacing for 3D animated films. This required a keen artistic eye, endless critique, and iteration upon iteration before finally achieving the director’s vision. Later when I became a supervisor, my focus shifted to the work and experience of others. I strived daily to improve the experience of my team and our internal clients by improving our process and deliverables. Communication, collaboration and problem solving became the biggest assets in my toolbelt.
Today I am leveraging those same skills to enhance the design of digital products. UX is a wonderful marriage of creativity and purpose. The idea of creating something that looks good, solves a problem and makes people happy? Sign me up.
Experience
UX Designer / Ardent Mills
Denver, Colorado (May 2023 - present)
Contribute to creating consistency and alignment of internal products with our design system. Created and maintain a wireframe kit for use in mockups. Create and update documentation of design system components for consistency of use and broader understanding among product and development teams. Participate in the creation and achievement of quarterly department objects and key results.
Surfacing Supervisor / Brazen Animation
Remote (July 2022 - Oct 2022)
Supervised and did surfacing for two short projects.
Project: “Love Louder” by The Meeps
Surfacing Supervisor / Reel FX
Remote (June 2022 - Oct 2022)
Montreal, Canada (July 2019 - May 2022)
Dallas, TX (December 2015 - June 2019)
Managed the surfacing of 3D assets through critique and task management. Collaborated with art director and CG supervisor to maintain visual direction. Bid time for new assets. Created pipeline documentation and trained employees. Surfaced assets. Worked with pipeline to improve department tools.
Featured Projects: ”The Monkey King”, “Rumble”, ”Son of Jaguar”
Surfacing Artist / Reel FX
Dallas, Texas (January 2011 - June 2011 / August 2011 - December 2015)
Unwrapped UVs, painted texture maps, and created complex shading networks.
Featured Projects: “Rockdog”, “The Book of Life”, “Free Birds”, “Despicable Me: Minion Mayhem”, “Ice Age: A Mammoth Christmas”, “Daffody’s Rhapsody”
Forensic Animator / Knott Laboratory
Centennial, Colorado (January 2007 - September 2010)
Modeled and textured vehicles, props, characters, and environments for courtroom animations.
Skills
UX
UI
3D Modeling
3D Texturing/Surfacing
Software
Maya
Mari
Substance Painter
UV Layout
Photoshop
Illustrator
InDesign
Blender
Figma
Education
University of Colorado Denver
May 2008
Bachelor of Fine Arts with an emphasis in 3D animation and Business Administration minor
Other
Women In Animation
Fall 2020
Lead mentorship circle called “Surfacing for Animation”